Immersive 3D Content and Enthusiasts (oh boy...)

I have downloaded this movie, I used three different VR apps to see this video but I found the image scale is not normal, can anyone tell me why?
The simple answer is: there's nothing wrong with your apps. The idiotic JAV companies simply don't know how to make techincally correct VR movies, yet. :rolleyes: Hopefully that will change.
 
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The simple answer is: there's nothing wrong with your apps. The idiotic JAV companies simply don't know how to make techincally correct VR movies, yet. :rolleyes: Hopefully that will change.
CORRECT
 
But I see other video ( I think more than 200 ) is no problem, the resolution of this movie is 3840x960, is this normal? I see other video's resolution is 2160x2160(horizontal) or 3840x1920(vertical), the problem is close up scene of this movie cannot change to normal size
 
maybe someone could grab these off that site? I downloaded the samples to these to check scale since I find the miniature ones to be unwatchable

*Perfect scale
AF-CRVR-055-Title.jpg


https://cumonvr.com/3d-vr-crvr-055-kirishima-sakura-boobs-are-seen/

*Scale ok, a bit small but good enough by JAV standards
TAMI004-006-Title.jpg


https://cumonvr.com/3d-vr-tami004-0...acs-close-tied-sex-in-the-office-at-midnight/
 
maybe someone could grab these off that site? I downloaded the samples to these to check scale since I find the miniature ones to be unwatchable

*Perfect scale
AF-CRVR-055-Title.jpg


https://cumonvr.com/3d-vr-crvr-055-kirishima-sakura-boobs-are-seen/

*Scale ok, a bit small but good enough by JAV standards
TAMI004-006-Title.jpg


https://cumonvr.com/3d-vr-tami004-0...acs-close-tied-sex-in-the-office-at-midnight/
If you have FileJoker you can download from that site already. Or if you have uploadgig you can download from that Max JAV site.
 
Here is EBVR-001

EBVR-001.part1.rar - 500.0 MB
EBVR-001.part2.rar - 500.0 MB
EBVR-001.part3.rar - 500.0 MB
EBVR-001.part4.rar - 500.0 MB
EBVR-001.part5.rar - 293.3 MB

SORRY! Thanks to @maschi for pointing out I was missing a 3rd part. DMM shows 82 minutes. With this part 3 there is now a total of 82 minutes. If you want a full file just use your favorite tool to append this MKV to the one already posted. Or, enjoy this part as a separate part. It has a fade in. Sorry for the inconvenience.

EBVR-001_part3.part1.rar - 500.0 MB
EBVR-001_part3.part2.rar - 500.0 MB
EBVR-001_part3.part3.rar - 188.1 MB

ebvr00001pl.jpg
 
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please... you people who constantly whine about scale. Do us a favour and use a player that allows you to alter the zoom. It really does cutdown on the all the complaining about scale. I use Skybox VR for Daydream and it takes all of 2 seconds to increase or decrease the scale to whatever you like. The old ones, I had to increase the size. For some of the later ones I have to shrink the girl a bit. I've had to do this with both Japanese and western VR titles, so its not localized by race/region. Every VR rig and video is a bit different. It also helps if you use a player with tilt controls too, because some of the western VR rigs tilt the rig too much and some not enough (especially useful for missionary scenes).

Dont ask me which players do this, I can only answer for GEARVR and Daydream, and the answer is SKYBOX. For Oculous Rift, Vive, PSVR, and cardboard you need to find out for yourself by googling, or maybe members who use those can volunteer the answer :D.
 
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Milkycat VR videos

Thanks for pointing these out. I went and bought the gokkun video. A bit disappointed with the quality and the video itself. 2160x2160. 30fps. About 1.83GB for 14m video. Production of the video is bad too because they are trying to film for two cameras both the VR camera and a regular camera. In the early part of the video when the second girl comes in they are both kind of to the side and you are missing the action. Big blurry camera man in the way a lot too and near the start they have to push one guy to the side because he's in front of the VR camera.

i'm not sure if i want to spend more money on the other videos. If the production is the same as the gokkun video it might not be worth the money.

Dont ask me which players do this, I can only answer for GEARVR and Daydream, and the answer is SKYBOX. For Oculous Rift, Vive, PSVR, and cardboard you need to find out for yourself by googling, or maybe members who use those can volunteer the answer :D.

I have a Rift and use whirligig. You can buy it on steam but there is also the free version too. If you use whirligig make sure to look up the controls!
 
But I see other video ( I think more than 200 ) is no problem, the resolution of this movie is 3840x960, is this normal? I see other video's resolution is 2160x2160(horizontal) or 3840x1920(vertical), the problem is close up scene of this movie cannot change to normal size
The frames for 360 degree videos are usually 2:1 and 1:1 for 180 degree.
Usually for a 3d 360 2 stereo frames together in over/under or top/buttom format results to a video with 2:2 ratio
and 3d 180 degree 2 stereo frames together in side by side format result in 2:1 ratio .
3840x960 is a bit unusual but probably just a 3D 360 degree in a SBS format with a resolution of 1920x940 for each eye.
 
please... you people who constantly whine about scale. Do us a favour and use a player that allows you to alter the zoom. It really does cutdown on the all the complaining about scale. I use Skybox VR for Daydream and it takes all of 2 seconds to increase or decrease the scale to whatever you like. The old ones, I had to increase the size. For some of the later ones I have to shrink the girl a bit. I've had to do this with both Japanese and western VR titles, so its not localized by race/region. Every VR rig and video is a bit different. It also helps if you use a player with tilt controls too, because some of the western VR rigs tilt the rig too much and some not enough (especially useful for missionary scenes).

Dont ask me which players do this, I can only answer for GEARVR and Daydream, and the answer is SKYBOX. For Oculous Rift, Vive, PSVR, and cardboard you need to find out for yourself by googling, or maybe members who use those can volunteer the answer :D.

I dont't know Skybox, but with the players I got for my Oculus Rift zooming is kind of useless.
I can zoom and match the scale but in the same event the picture gets distorted and the POV is influenced too.

There are hundreds of others videos, if a video got the scale wrong it ends in the bin.
Some time ago I downloaded TMAVR-015 - not 100% sure anymore maybe it was a simular cosplay video - over long Filejoker hours. The scale was tiny (girl looked like she is 1.0-1.1m tall), watching and deleting was shorter than unzipping.

So, whining about scale at akiba is indeed useless, it needs to be done on the studio forums by paying costumers. There is a chance feedback is heard and things will improve, if all are just grateful for crap only a miracle will bring VR improvements.

Here in this thread I appreciate the feedback about scale from somebody who already downloaded and watched a video, it's a useful information for me and saves me from disappointments.
 
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Zoom causes horrible distortion which I think is worse than the mini-humans problem, its only good for minor adjustments before its like wearing fisheye glasses. Neither option feels real which defeats the point of VR, I'd rather watch a normal 2d video.
 
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I dont't know Skybox, but with the players I got for my Oculus Rift zooming is kind of useless.
I can zoom and match the scale but in the same event the picture gets distorted and the POV is influenced too.

There are hundreds of others videos, if a video got the scale wrong it ends in the bin.
Some time ago I downloaded TMAVR-015 - not 100% sure anymore maybe it was a simular cosplay video - over long Filejoker hours. The scale was tiny (girl looked like she is 1.0-1.1m tall), watching and deleting was shorter than unzipping.

So, whining about scale at akiba is indeed useless, it needs to be done on the studio forums by paying costumers. There is a chance feedback is heard and things will improve, if all are just grateful for crap only a miracle will bring VR improvements.

Here in this thread I appreciate the feedback about scale from somebody who already downloaded and watched a video, it's a useful information for me and saves me from disappointments.

Okay since you asked for feedback, here are my observations from my experience:

1) TMAVR-015. the scale is perfect. Absolutely life size and natural. Rika Mari, I wasnt familiar with, but after watching I fell in love with this girl, that's why I asked Casshern to download that other movie with her. I just went back to check TMAVR-015. Yep, the scale is perfect. She is so cute in that purple fluffy costume, with the tail and all :p and she has just the body type I like. Hardly any fat, and handful swells for breasts.

2) I played around more with the zoom feature on Daydream Skybox Vr. The zoom is perfect. Zoom In and Zoom out. ZERO distortion. Z-E-R-O. Like I said I'm sorry that you are having problems. I'm sorry that you seem to be in the same place as Maschi, where if the scale is off you are in purgatory. But from my experience, using Daydream, using skybox, using these features. Its pure bliss because you can adjust to your liking. Honestly I can't even understand all the technical questions about scale, side by side, horizontal and vertical, and file naming conventions. Skybox allows you to use a wand controller to instantly switch modes on the fly. You can go from top/bottom to sidebyside instantly. Similarly you can go from 2d to 180 to 360 in seconds, all inside the player

3) The $60 Daydream is not the only HMD I have tried. Since my daydream HMD is not cardboard compatible (and DMM player is essentially made for cardboard), I experimented with purchasing another cheap $30 HMD, the bobo VR Z24, based on several reviews. This HMD has several 'features' that I don't have on my Daydream. It allows for IPD adjustment, lens focus distance adjustment, built-in headphones, its more comfortable. and offers a wider FOV of 120 degrees. I think these lens are more similar to the Rift/Vive optics. I think GearVR and Daydream are little more toned down, and not as big.

The Daydream Mobile platform is built right into Android 7.1. Daydream also allows you to use other HMD's by scanning the QR code that comes with each HMD. This allows you to change the settings for the optics to fit the lens that come with each HMD.
At first when I tried the BOBOVR Z24, it was much more open, and you could see the increased FOV. However after more experimentation, I noticed that it introduced distortion when I moved my head around. It was subtle but after a while it would make me sick. I noticed that when I moved my head around, it distorted the Image in the direction I was looking, as if it was altering the plane ever so slightly. Also there was a more pronounced "God Rays" effect. I tried my original Daydream HMD, which reset the software parameters in Daydream to the original HMD and when I would look around the optics were really stable. Much more immersive. Yes the FOV was smaller but when I would look at a plane, and moved my head it would lie flat and be 'normal' looking instead of warping. What I'm saying is that each HMD LENs have very specific optics and the math and manipulation has to match perfectly in software, to distort the images as you pan your head around. If its not matching you will see distortion. I have since gone back to using my original Daydream HMD and it works perfect, as expected, because the HMD lens and software manipulation match exactly.

Distortion.png


4) Like I said the parameters for the HMD optics need to match the in-engine distortion exactly. This guy did a review of the new BobVR Z25 which is not daydream compatible, and has bad QR code parameters. He illustrates what happens to the visuals of the same game if the parameters are not set properly. Watch this video starting at the the 7:01 mark to the 8:25 mark, and he shows you how the software has made everything look smaller when using the BoboVR Z25. Where as its virtual size is perfect when using Daydream.

So If you are seeing distortion, is your software set properly to match exactly with the optics. You should not be seeing any distortion using Zoom feature at all. Honestly, do you think the developer would include these features if it introduced the distortions you are all saying you see. With Skybox, I have 15 levels to make it bigger, and 15 levels to make it smaller, and doing so introduces no distortion at all, just like it should. What I am saying is your setup is wrong.
 
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you have to adjust the stereo separation to offset the distortion created by extreme zooming.
I use VAR's VR player on my Sony XZP with a cardboard style viewer. I find most TOB (TOU?) video clips play at the wrong Aspect ratio causing the actors to appear extremely skinny. I change the aspect ratio from the default (1:1) to fill. This usually corrects the problem. There are a selection of other aspect ratio's to choose from. I haven't tried other players yet

BTW the Sony XZP display is brilliant for VR movies
 
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I use VAR's VR player on my Sony XZP with a cardboard style viewer. I find most TOB (TOU?) video clips play at the wrong Aspect ratio causing the actors to appear extremely skinny. I change the aspect ratio from the default (1:1) to fill. This usually corrects the problem. There are a selection of other aspect ratio's to choose from. I haven't tried other players yet

BTW the Sony XZP display is brilliant for VR movies

wow 3840 x 2160 pixels (~807 ppi pixel density). Too bad its LCD and so is not Daydream compatible (requires OLED).
I'm hoping the upcoming second generation = the new standalone headsets, with inside out sensing, will have a display resolution as good at that, at the minimum. I know they are talking about the need for higher resolution up to 4K. We aren't there yet, but hopefully we will get there soon.
 
Thanks for pointing these out. I went and bought the gokkun video. A bit disappointed with the quality and the video itself. 2160x2160. 30fps. About 1.83GB for 14m video. Production of the video is bad too because they are trying to film for two cameras both the VR camera and a regular camera. In the early part of the video when the second girl comes in they are both kind of to the side and you are missing the action. Big blurry camera man in the way a lot too and near the start they have to push one guy to the side because he's in front of the VR camera.

i'm not sure if i want to spend more money on the other videos. If the production is the same as the gokkun video it might not be worth the money.



I have a Rift and use whirligig. You can buy it on steam but there is also the free version too. If you use whirligig make sure to look up the controls!
Wow! Even had camera crew in the way?! That's laughable. Sorry you had to pay for that. Just goes to show, however, how unprofessional, unpolished, and underwhelming JAV VR still is. :confused: BUT...I still like it for what it is. FUN