Thanks bruhNHDTB-192
Biased take but I only really jerk off to kana morisawa part only lol
Thanks bruhNHDTB-192
Biased take but I only really jerk off to kana morisawa part only lol
to add to this, one could also classify scenes by the amount of realism/resistance and thats probably just as important.Was thinking about sub-genres of raep films. This is a partial list.
Home invasion raep
School girl raep
Office raep
Teacher/school raep
Cosplay raep
Family/incest raep
Investigator raep
Race queen raep
Flight attendant raep
Molester raep
Abduction raep
White girl raep
Interracial raep
Slavery raep
Takedown raep (powerful women)
Also, there are broadly 4 categories of non-consensual scenarios: r***, blackmail, drugs and alcohol, and hypnosis/mind control. I noticed some people posting blackmail titles here. In fact, I posted one myself in this thread. Besides the real world legal differences (one is usually legal while the other never is), on screen blackmail means little or no struggling, but often heightened humiliation as the woman must obey commands. r*** and blackmail are often blurred in JAV, where the girl is blackmailed, but struggles anyway, leaving you to wonder what was the point of the blackmail.
Anyway, I think these other categories are fine for the thread but maybe should be tagged/identified as such. The sub-categories of raep might also be useful as tags unless it's obvious enough from the box cover. Also, if anyone wants to open a discussion as to which of these categories you like most or least, it would be interesting.
Takedown raep is probably my favorite overall. Not much interested in cosplay, not even takedown cosplay.
to add to this, one could also classify scenes by the amount of realism/resistance and thats probably just as important.
e.g.
level 1 - totally consensual, seduction
level 2 - light bdsm roleplay, ntr, scenario turns consensual as she's turned on, girl is smiling, no crying but usual jav whimpering noises
level 3 - rp roleplay but its clear acting, she's not really trying to escape, mild crying/resistance, girl breaks character
level 4 - strong roleplay, she doesn't give in, some violence like simulated slaps
level 5 - realistic roleplay, usually filmed in documentary style, she keeps fighting but is overpowered/manhandled, crying/sobbing, usually the abduction/home invasion scenario
Do people agree with this?
IMO most the new Attackers catalog is level 2/3, esp the ADN series is probably level 2.
Older titles from IESP/DAS/Attackers much more likely to be 3/4.
I'd put some scenes like the Presitge Working Woman Hunting series (the last scene in each of them), the opening scene of SHKD-606, IPZ-563, and some of the older Attacker films in level 4/5. Yes?
More suggestions for scenes welcome
This is actually good idea, thank you for sharing this with me, I have starting working on the basic concept and story line for the project, I will surely keep an update very soon after I finish up with my first draftI have an idea for a game that deals with time and resources.
- You are a mob boss with 5 henchmen. You can send the henchmen out in the city to capture women back to your dungeon for raep. Daytime is a lot harder than night time obviously, but has more rewards and targets.
- Once a woman is captured, the heat level goes up and it becomes difficult to capture women for a time period, and you risk losing henchmen or even the whole game if your base is exposed. You can level up if you do the raeping yourself, and you have skills the henchmen don't (drugging, bondage etc). You have to keep the henchmen happy too, either by letting them enjoy some gangraep, or paying them by whoring out the women which also increases your heat level. The henchmen can level up, and you can employ more henchmen as your business grows bigger.
- While all that is going on, you also need to manage your resources as the women will try to escape, so you need say all 5 henchmen to stand guard against a strong, defiant slave. Raep her regularly to lower her defiance, then maybe you'd only need 2 henchmen. If any of the women escape, you can either recapture them quickly, or to make the game even tricker, you might be forced to find another hideout if they reach the authorities. If you keep and train the women long enough, they will finally submit and become obedient slaves.
- As you level up, the objective is to aim for progressively stronger targets, such as from schoolgirls to teachers, lawyers to investigators. The SSS tier targets would either be superheroines or a hot female president lol. They would take forever to break, but once you finally do you win the game. After the game credits, it becomes a sandbox and you can continue playing, with some bonus characters unlocked.
to add to this, one could also classify scenes by the amount of realism/resistance and thats probably just as important.
e.g.
level 1 - totally consensual, seduction
level 2 - light bdsm roleplay, ntr, scenario turns consensual as she's turned on, girl is smiling, no crying but usual jav whimpering noises
level 3 - rp roleplay but its clear acting, she's not really trying to escape, mild crying/resistance, girl breaks character
level 4 - strong roleplay, she doesn't give in, some violence like simulated slaps
level 5 - realistic roleplay, usually filmed in documentary style, she keeps fighting but is overpowered/manhandled, crying/sobbing, usually the abduction/home invasion scenario
Do people agree with this?
IMO most the new Attackers catalog is level 2/3, esp the ADN series is probably level 2.
Older titles from IESP/DAS/Attackers much more likely to be 3/4.
I'd put some scenes like the Presitge Working Woman Hunting series (the last scene in each of them), the opening scene of SHKD-606, IPZ-563, and some of the older Attacker films in level 4/5. Yes?
More suggestions for scenes welcome
Here's the storyline so far, I would like to integrate your ideas as game mechanic into the project.. I might start to develop the game using Ren'py Visual Novel Engine to establish the lore, visuals and community before I will be developing in it Unreal Engine 5 or Unity for the next two years.This is actually good idea, thank you for sharing this with me, I have starting working on the basic concept and story line for the project, I will surely keep an update very soon after I finish up with my first draft
I have an idea for a game that deals with time and resources.
- You are a mob boss with 5 henchmen. You can send the henchmen out in the city to capture women back to your dungeon for raep. Daytime is a lot harder than night time obviously, but has more rewards and targets.
- Once a woman is captured, the heat level goes up and it becomes difficult to capture women for a time period, and you risk losing henchmen or even the whole game if your base is exposed. You can level up if you do the raeping yourself, and you have skills the henchmen don't (drugging, bondage etc). You have to keep the henchmen happy too, either by letting them enjoy some gangraep, or paying them by whoring out the women which also increases your heat level. The henchmen can level up, and you can employ more henchmen as your business grows bigger.
- While all that is going on, you also need to manage your resources as the women will try to escape, so you need say all 5 henchmen to stand guard against a strong, defiant slave. Raep her regularly to lower her defiance, then maybe you'd only need 2 henchmen. If any of the women escape, you can either recapture them quickly, or to make the game even tricker, you might be forced to find another hideout if they reach the authorities. If you keep and train the women long enough, they will finally submit and become obedient slaves.
- As you level up, the objective is to aim for progressively stronger targets, such as from schoolgirls to teachers, lawyers to investigators. The SSS tier targets would either be superheroines or a hot female president lol. They would take forever to break, but once you finally do you win the game. After the game credits, it becomes a sandbox and you can continue playing, with some bonus characters unlocked.
Nice classification thereto add to this, one could also classify scenes by the amount of realism/resistance and thats probably just as important.
e.g.
level 1 - totally consensual, seduction
level 2 - light bdsm roleplay, ntr, scenario turns consensual as she's turned on, girl is smiling, no crying but usual jav whimpering noises
level 3 - rp roleplay but its clear acting, she's not really trying to escape, mild crying/resistance, girl breaks character
level 4 - strong roleplay, she doesn't give in, some violence like simulated slaps
level 5 - realistic roleplay, usually filmed in documentary style, she keeps fighting but is overpowered/manhandled, crying/sobbing, usually the abduction/home invasion scenario
Do people agree with this?
IMO most the new Attackers catalog is level 2/3, esp the ADN series is probably level 2.
Older titles from IESP/DAS/Attackers much more likely to be 3/4.
I'd put some scenes like the Presitge Working Woman Hunting series (the last scene in each of them), the opening scene of SHKD-606, IPZ-563, and some of the older Attacker films in level 4/5. Yes?
More suggestions for scenes welcome
Feels like such a wasted opportunity to not fuck her with that dress on, IMO i find clothed is way hotter than nakedADN-454
View attachment 3195070
One of my most anticipated films for the month. Iroha sells her reluctance well as a woman who sacrifices her body to recover her husband's debt. But physicality wise, it's quite lethargic. Everything is slow moving and gentle. I suspect there's no actual penetration in the first scene either, the angles seemed deliberately deceptive, and the sex did not convince.
6.5/10 for me. One for keeps but so much room for improvement. Injecting more energy into the reluctant sex and making it a proper raeping would've done wonders for it.
Feels like such a wasted opportunity to not fuck her with that dress on, IMO i find clothed is way hotter than naked
I was about to give this recommendation it's 5/5 for me.MIDE-934
Any really good ra** jav with great acting like this one with Mizuki aiga