Immersive 3D Content and Enthusiasts (oh boy...)

kawaiineko

Active Member
May 11, 2008
99
208
I dont't know Skybox, but with the players I got for my Oculus Rift zooming is kind of useless.
I can zoom and match the scale but in the same event the picture gets distorted and the POV is influenced too.

There are hundreds of others videos, if a video got the scale wrong it ends in the bin.
Some time ago I downloaded TMAVR-015 - not 100% sure anymore maybe it was a simular cosplay video - over long Filejoker hours. The scale was tiny (girl looked like she is 1.0-1.1m tall), watching and deleting was shorter than unzipping.

So, whining about scale at akiba is indeed useless, it needs to be done on the studio forums by paying costumers. There is a chance feedback is heard and things will improve, if all are just grateful for crap only a miracle will bring VR improvements.

Here in this thread I appreciate the feedback about scale from somebody who already downloaded and watched a video, it's a useful information for me and saves me from disappointments.

Okay since you asked for feedback, here are my observations from my experience:

1) TMAVR-015. the scale is perfect. Absolutely life size and natural. Rika Mari, I wasnt familiar with, but after watching I fell in love with this girl, that's why I asked Casshern to download that other movie with her. I just went back to check TMAVR-015. Yep, the scale is perfect. She is so cute in that purple fluffy costume, with the tail and all :p and she has just the body type I like. Hardly any fat, and handful swells for breasts.

2) I played around more with the zoom feature on Daydream Skybox Vr. The zoom is perfect. Zoom In and Zoom out. ZERO distortion. Z-E-R-O. Like I said I'm sorry that you are having problems. I'm sorry that you seem to be in the same place as Maschi, where if the scale is off you are in purgatory. But from my experience, using Daydream, using skybox, using these features. Its pure bliss because you can adjust to your liking. Honestly I can't even understand all the technical questions about scale, side by side, horizontal and vertical, and file naming conventions. Skybox allows you to use a wand controller to instantly switch modes on the fly. You can go from top/bottom to sidebyside instantly. Similarly you can go from 2d to 180 to 360 in seconds, all inside the player

3) The $60 Daydream is not the only HMD I have tried. Since my daydream HMD is not cardboard compatible (and DMM player is essentially made for cardboard), I experimented with purchasing another cheap $30 HMD, the bobo VR Z24, based on several reviews. This HMD has several 'features' that I don't have on my Daydream. It allows for IPD adjustment, lens focus distance adjustment, built-in headphones, its more comfortable. and offers a wider FOV of 120 degrees. I think these lens are more similar to the Rift/Vive optics. I think GearVR and Daydream are little more toned down, and not as big.

The Daydream Mobile platform is built right into Android 7.1. Daydream also allows you to use other HMD's by scanning the QR code that comes with each HMD. This allows you to change the settings for the optics to fit the lens that come with each HMD.
At first when I tried the BOBOVR Z24, it was much more open, and you could see the increased FOV. However after more experimentation, I noticed that it introduced distortion when I moved my head around. It was subtle but after a while it would make me sick. I noticed that when I moved my head around, it distorted the Image in the direction I was looking, as if it was altering the plane ever so slightly. Also there was a more pronounced "God Rays" effect. I tried my original Daydream HMD, which reset the software parameters in Daydream to the original HMD and when I would look around the optics were really stable. Much more immersive. Yes the FOV was smaller but when I would look at a plane, and moved my head it would lie flat and be 'normal' looking instead of warping. What I'm saying is that each HMD LENs have very specific optics and the math and manipulation has to match perfectly in software, to distort the images as you pan your head around. If its not matching you will see distortion. I have since gone back to using my original Daydream HMD and it works perfect, as expected, because the HMD lens and software manipulation match exactly.

Distortion.png


4) Like I said the parameters for the HMD optics need to match the in-engine distortion exactly. This guy did a review of the new BobVR Z25 which is not daydream compatible, and has bad QR code parameters. He illustrates what happens to the visuals of the same game if the parameters are not set properly. Watch this video starting at the the 7:01 mark to the 8:25 mark, and he shows you how the software has made everything look smaller when using the BoboVR Z25. Where as its virtual size is perfect when using Daydream.

So If you are seeing distortion, is your software set properly to match exactly with the optics. You should not be seeing any distortion using Zoom feature at all. Honestly, do you think the developer would include these features if it introduced the distortions you are all saying you see. With Skybox, I have 15 levels to make it bigger, and 15 levels to make it smaller, and doing so introduces no distortion at all, just like it should. What I am saying is your setup is wrong.
 
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Redstreaker

New Member
Jul 7, 2009
14
0
you have to adjust the stereo separation to offset the distortion created by extreme zooming.
I use VAR's VR player on my Sony XZP with a cardboard style viewer. I find most TOB (TOU?) video clips play at the wrong Aspect ratio causing the actors to appear extremely skinny. I change the aspect ratio from the default (1:1) to fill. This usually corrects the problem. There are a selection of other aspect ratio's to choose from. I haven't tried other players yet

BTW the Sony XZP display is brilliant for VR movies
 
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kawaiineko

Active Member
May 11, 2008
99
208
I use VAR's VR player on my Sony XZP with a cardboard style viewer. I find most TOB (TOU?) video clips play at the wrong Aspect ratio causing the actors to appear extremely skinny. I change the aspect ratio from the default (1:1) to fill. This usually corrects the problem. There are a selection of other aspect ratio's to choose from. I haven't tried other players yet

BTW the Sony XZP display is brilliant for VR movies

wow 3840 x 2160 pixels (~807 ppi pixel density). Too bad its LCD and so is not Daydream compatible (requires OLED).
I'm hoping the upcoming second generation = the new standalone headsets, with inside out sensing, will have a display resolution as good at that, at the minimum. I know they are talking about the need for higher resolution up to 4K. We aren't there yet, but hopefully we will get there soon.
 

Casshern2

Senior Member...I think
Mar 22, 2008
7,020
14,460
Thanks for pointing these out. I went and bought the gokkun video. A bit disappointed with the quality and the video itself. 2160x2160. 30fps. About 1.83GB for 14m video. Production of the video is bad too because they are trying to film for two cameras both the VR camera and a regular camera. In the early part of the video when the second girl comes in they are both kind of to the side and you are missing the action. Big blurry camera man in the way a lot too and near the start they have to push one guy to the side because he's in front of the VR camera.

i'm not sure if i want to spend more money on the other videos. If the production is the same as the gokkun video it might not be worth the money.



I have a Rift and use whirligig. You can buy it on steam but there is also the free version too. If you use whirligig make sure to look up the controls!
Wow! Even had camera crew in the way?! That's laughable. Sorry you had to pay for that. Just goes to show, however, how unprofessional, unpolished, and underwhelming JAV VR still is. :confused: BUT...I still like it for what it is. FUN
 

Promethium

New Member
Nov 10, 2013
6
3
Wow! Even had camera crew in the way?! That's laughable. Sorry you had to pay for that. Just goes to show, however, how unprofessional, unpolished, and underwhelming JAV VR still is. :confused: BUT...I still like it for what it is. FUN

Not right in front of the VR camera but he is on the side. They blurred him out and it's not great seeing a big blur spot at all. I don't mind sharing the video but do you know if afesta watermarks the video? I may still buy the other two video!

I really wish there was VR idol video.
 

Casshern2

Senior Member...I think
Mar 22, 2008
7,020
14,460
Not right in front of the VR camera but he is on the side. They blurred him out and it's not great seeing a big blur spot at all. I don't mind sharing the video but do you know if afesta watermarks the video? I may still buy the other two video!

I really wish there was VR idol video.
I don't remember seeing watermarks out in the open on Afesta titles...

There are idol VR titles, but not nude idols. That I've seen, anyway.
 

silo81

Member
Jun 10, 2013
38
33
Okay since you asked for feedback, here are my observations from my experience:

1) TMAVR-015. the scale is perfect. Absolutely life size and natural. Rika Mari, I wasnt familiar with, but after watching I fell in love with this girl, that's why I asked Casshern to download that other movie with her. I just went back to check TMAVR-015. Yep, the scale is perfect. She is so cute in that purple fluffy costume, with the tail and all :p and she has just the body type I like. Hardly any fat, and handful swells for breasts.

2) I played around more with the zoom feature on Daydream Skybox Vr. The zoom is perfect. Zoom In and Zoom out. ZERO distortion. Z-E-R-O. Like I said I'm sorry that you are having problems. I'm sorry that you seem to be in the same place as Maschi, where if the scale is off you are in purgatory. But from my experience, using Daydream, using skybox, using these features. Its pure bliss because you can adjust to your liking. Honestly I can't even understand all the technical questions about scale, side by side, horizontal and vertical, and file naming conventions. Skybox allows you to use a wand controller to instantly switch modes on the fly. You can go from top/bottom to sidebyside instantly. Similarly you can go from 2d to 180 to 360 in seconds, all inside the player

3) The $60 Daydream is not the only HMD I have tried. Since my daydream HMD is not cardboard compatible (and DMM player is essentially made for cardboard), I experimented with purchasing another cheap $30 HMD, the bobo VR Z24, based on several reviews. This HMD has several 'features' that I don't have on my Daydream. It allows for IPD adjustment, lens focus distance adjustment, built-in headphones, its more comfortable. and offers a wider FOV of 120 degrees. I think these lens are more similar to the Rift/Vive optics. I think GearVR and Daydream are little more toned down, and not as big.

The Daydream Mobile platform is built right into Android 7.1. Daydream also allows you to use other HMD's by scanning the QR code that comes with each HMD. This allows you to change the settings for the optics to fit the lens that come with each HMD.
At first when I tried the BOBOVR Z24, it was much more open, and you could see the increased FOV. However after more experimentation, I noticed that it introduced distortion when I moved my head around. It was subtle but after a while it would make me sick. I noticed that when I moved my head around, it distorted the Image in the direction I was looking, as if it was altering the plane ever so slightly. Also there was a more pronounced "God Rays" effect. I tried my original Daydream HMD, which reset the software parameters in Daydream to the original HMD and when I would look around the optics were really stable. Much more immersive. Yes the FOV was smaller but when I would look at a plane, and moved my head it would lie flat and be 'normal' looking instead of warping. What I'm saying is that each HMD LENs have very specific optics and the math and manipulation has to match perfectly in software, to distort the images as you pan your head around. If its not matching you will see distortion. I have since gone back to using my original Daydream HMD and it works perfect, as expected, because the HMD lens and software manipulation match exactly.

Distortion.png


4) Like I said the parameters for the HMD optics need to match the in-engine distortion exactly. This guy did a review of the new BobVR Z25 which is not daydream compatible, and has bad QR code parameters. He illustrates what happens to the visuals of the same game if the parameters are not set properly. Watch this video starting at the the 7:01 mark to the 8:25 mark, and he shows you how the software has made everything look smaller when using the BoboVR Z25. Where as its virtual size is perfect when using Daydream.

So If you are seeing distortion, is your software set properly to match exactly with the optics. You should not be seeing any distortion using Zoom feature at all. Honestly, do you think the developer would include these features if it introduced the distortions you are all saying you see. With Skybox, I have 15 levels to make it bigger, and 15 levels to make it smaller, and doing so introduces no distortion at all, just like it should. What I am saying is your setup is wrong.

about 1) thx for feedback, now I am curious to check out TMAVR-015, hope I find a faster download option than Filejoker.
As I said I wasn't sure if it was this one that had a tiny scale, I deleted it a while back, only thing I can roughly recall is that the girl had a costume and white? cat ears on.

about 2) seems like skybox has very clever zoom, the other options to change formats are pretty standard in popular players like deoVR and Whirligig for Vive and Rift. But the zoom function does only work with acceptable (for my standards) results in a range of +/- 2 to 5%.

about 3) Rift CV1 was advertised with a FOV of 110 degree, but effective FOV is actually somewhere between 95-100 degree.

about 4) the way of the light from the girl over the cam lenses through ccd, dome projection for video media, reverse dome projection on virtual HMD screen within the player , HMD lens distortion (HMD driver soft), HMD lense, pupile to your retina is a long one. What the video you linked and your conclusion is all about is the HMD lense correction. In my case with an Oculus Rift that is the job of the oculus app and firmware, a user can't change any parameters there and these parameters are not to be changed for each video too.
From my understanding the daydream software need to deal with different HMD hardware (different displays/phones and different 'housings' with different lenses) that's why you need to config the right parameters for lens distortion.
With the Oculus Rift this step is not necessary the driver soft recognizes the Rift and uses the right factory settings for it. I don't think the player apps for Oculus Rift does any changes on the lense distortion part, they are just dealing with rendering the right part of the dome on the screen. And they 'zoom' by moving the POV on the z-axis within the dome and that come with a more or less bend view of the dome. If you zoom in some parts at the borders of the recorded FOV get out of sight. If you zoom out you see more border around the recorded FOV, in extreme cases you see the borders without turning your head.
 
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Casshern2

Senior Member...I think
Mar 22, 2008
7,020
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Thanks man!! The quality is actually pretty good in this one, once you convert it to 60 fps. But there are approx 40 minutes missing..?
SORRY! Thanks to @maschi for pointing out I was missing a 3rd part. DMM shows 82 minutes. With this part 3 there is now a total of 82 minutes. If you want a full file just use your favorite tool to append this MKV to the one already posted. Or, enjoy this part as a separate part. It has a fade in. Sorry for the inconvenience.

https://www.akiba-online.com/thread...thusiasts-oh-boy.1680218/page-50#post-3543371
 

Redstreaker

New Member
Jul 7, 2009
14
0
wow 3840 x 2160 pixels (~807 ppi pixel density). Too bad its LCD and so is not Daydream compatible (requires OLED).
I'm hoping the upcoming second generation = the new standalone headsets, with inside out sensing, will have a display resolution as good at that, at the minimum. I know they are talking about the need for higher resolution up to 4K. We aren't there yet, but hopefully we will get there soon.
I had high hopes the upcoming Samsung Galaxy note 8 was going to have a 4K screen but alas it will only be 2K so I settled on the Sony
 

Casshern2

Senior Member...I think
Mar 22, 2008
7,020
14,460
I had high hopes the upcoming Samsung Galaxy note 8 was going to have a 4K screen but alas it will only be 2K so I settled on the Sony
Yup I have an 8. Oh well...
 

PLAboy

Active Member
Jun 26, 2017
60
105
anyone here using Pimax 4K ? I think Pimax 4K is the best VR headset for viewing VR porn. It has 4k resolution apparently and I bought it for like 200$. I have compared it with Vive and Oculus. Of course the resolution is far better, no screen door effect at all. But the FOV is smaller than Oculus, but for viewing porn FOV is not that important I think.
 

kawaiineko

Active Member
May 11, 2008
99
208
do you have a phone with an OLED 2560 x 1440 pixel display? use that. Its more than adequate for porn. Or get a pimax like Playboy suggests above. ViveéRift are for gaming and positional controls.
Right now Im waiting for the second wave of standalone headsets. We have gone through 1st gen so far (vive, rift, psvr, current gen phones).
 

kawaiineko

Active Member
May 11, 2008
99
208
man, Im becoming like @maschi. After viewing Prestiges Rui Hasegawa Takumi 8gb 3K video, I dont think i can go back to watching the old JAV VR videos again. :( Especially those movies stolen from DMM and re-encoded (like AVOPVR-009) look like crap.

JAV really needs a moving rig. Its great when the girl is up close and you can check out her body in 3D VR. However JAV is still doing masturbation sections in these solo movies. So when she sits back on a couch about 8-10 feet away from you and masturbates, its very much like a 2D non-POV scene. I kept wishing they would move the camera in close and do a fly by to her face and then glide down along her body. Thats what CzechVR does in their Czech casting series. Sexbabes,Reality Lovers also does it in the non-POV scenes. The camera moves in close.
 
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TherionNLD

Member
Jul 5, 2016
39
50
I am using PS VR ti watch these videos, ,but resolution is not well. I am really curious how Vive and Oculus perform and if I should use them to instead of PS VR.
Is there anyone have both and advise? Thanks.

I haven't tried PSVR but I bet you'll be disappointed if you expect a nice boost in resolution going from PSVR to Oculus or Vive. They do have a bit higher resolution but due to the pixel layout it won't be a very noticeable jump. And the screen door effect & god rays will make you even more disappointed. We're all eagerly awaiting VR with better resolution, all we can do is wait.
 

Casshern2

Senior Member...I think
Mar 22, 2008
7,020
14,460
@kawaiineko, first off I will say you are nothing like @maschi. He has respect.

You are some piece of work. Six days ago you said you disagreed with me on not posting DMM titles anymore, you’d rather I do post what I have to “punish them” (and I’m sure so you can have them as well). In that same post you said you don’t want to get banned so you don’t share anything. You certainly don’t have to and I doubt you ever will. And then say you’ll just leech because you’re greedy. Well, that’s what everybody is here for, so you’re not alone.

That SAME DAY in a following post you specifically tell me the reason you want more DMM is stuff if BECAUSE you want AVOPVR-009. Telling that to the person that has been filling the thread with DMM titles is absolutely a request, whether you think so or not. So, me being the good guy, I actually get it and post it specifically for you.

Now recently speaking of AVOPVR-009 you use that term again, “stolen” and claim the title was re-encoded, which I’m pretty sure I’ve said before I don’t re-encode anything, and to top it off you say it looks like crap. Where have you been??? Everyone knows and has been saying and has been sharing their experiences with JAV VR and how it is so much below western stuff. Especially DMM stuff. You should have even read my own words by now saying I’m happy with my little phone and GearVR and how I never want to see Vive or Oculus stuff because I’d never want to go back either. Did you think this title I got for you would magically be on par with them all of a sudden? In retrospect I should have let you get so “greedy” and desperate to see it that you would have had to pay your own money and jump through your hoops just to get disappointed.

To stay objective and kind (kinder than you have been with your comments) I will not tell you the standard “if you don’t like it, don’t download it”. You can and will obviously do what you want. It’s the internet. Instead I will tell you I hope your disappointments become less and less and that perhaps in the future you will be brave enough to post something so you can experience the ungrateful remarks of users like you that want everything for free off the backs of others after you’ve gone through the hoops you say you have to go to just to provide something for the forum members. Believe me, it stinks.

We now return you to your regularly scheduled programming…

I've read the thoughts on harem vs single girl VR. I have to say they both have their merits! Look at all those faces...and...er...asses...

11avopvr00007pl.jpg
 

doggyfong

Active Member
Dec 15, 2008
110
75
I was in Japan for the past 12 days...
Came back and there are so many new posts :v

ANYWAYS
I went to SOD VR, the quality of the headset they used wasn't that good.
only went in for 1 hour so didn't have much time to play around much.
Full range of SODVR videos, 3D videos were kinda laggy...


Went to cosholic and got to see the rig of CosDeluxe VR, wasn't allowed to take photos of the rig.
http://cryzou-cos.blog.jp/archives/1067043365.html