I dont't know Skybox, but with the players I got for my Oculus Rift zooming is kind of useless.
I can zoom and match the scale but in the same event the picture gets distorted and the POV is influenced too.
There are hundreds of others videos, if a video got the scale wrong it ends in the bin.
Some time ago I downloaded TMAVR-015 - not 100% sure anymore maybe it was a simular cosplay video - over long Filejoker hours. The scale was tiny (girl looked like she is 1.0-1.1m tall), watching and deleting was shorter than unzipping.
So, whining about scale at akiba is indeed useless, it needs to be done on the studio forums by paying costumers. There is a chance feedback is heard and things will improve, if all are just grateful for crap only a miracle will bring VR improvements.
Here in this thread I appreciate the feedback about scale from somebody who already downloaded and watched a video, it's a useful information for me and saves me from disappointments.
Okay since you asked for feedback, here are my observations from my experience:
1) TMAVR-015. the scale is perfect. Absolutely life size and natural. Rika Mari, I wasnt familiar with, but after watching I fell in love with this girl, that's why I asked Casshern to download that other movie with her. I just went back to check TMAVR-015. Yep, the scale is perfect. She is so cute in that purple fluffy costume, with the tail and all and she has just the body type I like. Hardly any fat, and handful swells for breasts.
2) I played around more with the zoom feature on Daydream Skybox Vr. The zoom is perfect. Zoom In and Zoom out. ZERO distortion. Z-E-R-O. Like I said I'm sorry that you are having problems. I'm sorry that you seem to be in the same place as Maschi, where if the scale is off you are in purgatory. But from my experience, using Daydream, using skybox, using these features. Its pure bliss because you can adjust to your liking. Honestly I can't even understand all the technical questions about scale, side by side, horizontal and vertical, and file naming conventions. Skybox allows you to use a wand controller to instantly switch modes on the fly. You can go from top/bottom to sidebyside instantly. Similarly you can go from 2d to 180 to 360 in seconds, all inside the player
3) The $60 Daydream is not the only HMD I have tried. Since my daydream HMD is not cardboard compatible (and DMM player is essentially made for cardboard), I experimented with purchasing another cheap $30 HMD, the bobo VR Z24, based on several reviews. This HMD has several 'features' that I don't have on my Daydream. It allows for IPD adjustment, lens focus distance adjustment, built-in headphones, its more comfortable. and offers a wider FOV of 120 degrees. I think these lens are more similar to the Rift/Vive optics. I think GearVR and Daydream are little more toned down, and not as big.
The Daydream Mobile platform is built right into Android 7.1. Daydream also allows you to use other HMD's by scanning the QR code that comes with each HMD. This allows you to change the settings for the optics to fit the lens that come with each HMD.
At first when I tried the BOBOVR Z24, it was much more open, and you could see the increased FOV. However after more experimentation, I noticed that it introduced distortion when I moved my head around. It was subtle but after a while it would make me sick. I noticed that when I moved my head around, it distorted the Image in the direction I was looking, as if it was altering the plane ever so slightly. Also there was a more pronounced "God Rays" effect. I tried my original Daydream HMD, which reset the software parameters in Daydream to the original HMD and when I would look around the optics were really stable. Much more immersive. Yes the FOV was smaller but when I would look at a plane, and moved my head it would lie flat and be 'normal' looking instead of warping. What I'm saying is that each HMD LENs have very specific optics and the math and manipulation has to match perfectly in software, to distort the images as you pan your head around. If its not matching you will see distortion. I have since gone back to using my original Daydream HMD and it works perfect, as expected, because the HMD lens and software manipulation match exactly.
4) Like I said the parameters for the HMD optics need to match the in-engine distortion exactly. This guy did a review of the new BobVR Z25 which is not daydream compatible, and has bad QR code parameters. He illustrates what happens to the visuals of the same game if the parameters are not set properly. Watch this video starting at the the 7:01 mark to the 8:25 mark, and he shows you how the software has made everything look smaller when using the BoboVR Z25. Where as its virtual size is perfect when using Daydream.
So If you are seeing distortion, is your software set properly to match exactly with the optics. You should not be seeing any distortion using Zoom feature at all. Honestly, do you think the developer would include these features if it introduced the distortions you are all saying you see. With Skybox, I have 15 levels to make it bigger, and 15 levels to make it smaller, and doing so introduces no distortion at all, just like it should. What I am saying is your setup is wrong.
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