Ding, do you have gear to try this? If so, thanks, I appreciate and respect your opinion. I, myself, find it fun to look at. I don’t “use” it, but I like the experience.
If you don’t have gear read on (oh, and I still appreciate and respect your opinion): Going by the screenshots or even by viewing the video on your PC is, as I said, is far from the real experience. When viewed in the headset your entire field of vision is filled when you’re looking at the center attraction. Sure you can look around, but you’re right, who would? Answer? Hopefully nobody. I don’t. I was merely giving an example of the environment, there is literally 180 degrees of surrounding 3D imagery before you. I’ll put up another example soon for those who are trying this (is there anybody out there?). This one I put up was just a test of the Oculus Gear VR video capture feature I learned was there. I figured, what better way to test than for my Akiba friends with an actual VR file. Of course, you don’t get the VR experience, just what I posted.
Imagine a 3D image viewed in 3D. Now imaging such a view as if the person is right in front of you. Looking at 3D on your screen, no matter how big it is…is still just a screen. You will see your screen, your desk or living room. You know? You can focus all you want on your screen but you can still peripherally know your surroundings are still there. VR is a spatial experience. It takes up even your peripheral vision. It makes it seem as if you’re in that space and no longer at your desk or in your room. I agree 3D never took off, even in Western content. My opinion of that is because the 3D made available didn’t look like things were coming out towards you, but rather it made the scenes look like things were going (reaching) inward, like you were looking into a space instead of being part of it. And that’s what VR does, at least for me. It makes you feel like you are part of the space you’re watching.