Back with some numbers.
First, setup:
- i7-2600 (3.4ghz), H67, 8GB, Intel Graphics 2000.
- Win7 x64, fully updated with all VS C++ and .NET redistributables.
- meguIV 1.0.1.1 + Vit 0.2.1, scripts modified to include:
Code:
[B]SetMemoryMax(1024)[/B]
SetMTMode(3,[B]10[/B])
SetMTMode(2,[B]10[/B])
SetMemoryMax modification was necessary, otherwise QTGMC (pre-rendering) would crash right away. I suspect when pre-rendering is disabled, x264 encoding acts as a sufficient bottleneck to slow down the large amount of data being processed QTGMC. Older, slower systems may be exempt as the CPU acts as the bottleneck, but I'm just guessing.
However, the clip I used to test is just a short 1 minute clip (IMOM-122 intro), so I have no details about stability for full feature encodes.
Some early numbers:
30fps Slower: 23fps (0.75x)
30fps Slow: 30fps (1.00x)
60fps Slower: 44fps (0.73x)
60fps Slow: 57fps (0.95x)
60fps Super Fast: 158fps+ (2.64x) [processing was over before fps had a chance to stabilize]
None of the settings have really been tweaked for performance. But already, clock for clock (compared to Vit's 1x speed using D: Slow @ 4.2ghz OC), this chip already shows some exceptional performance, around 15% or more compared to Vit's previously reported numbers.
Sadly, the i7-2600 is multiplier-locked, and highly integrated design of Sandy Bridge means FSB overclocks are extremely difficult. Encoders with an extra $30 are advised to go for the i7-2600K part (once they're available), plus a P67 or Z68. Anandtech reported they could easily hit 4.5ghz with the 2600K, on the stock Intel HSF. [In fact, even with all 4 cores / 8 threads maxed on my 2600, the fan was still dead silent.] That's a 30% speed gain over stock frequency, which (stability aside) would bring all QTGMC speeds ("Slower" and above) to 1x or faster!
Of course, anyone thinking about a 2600K should also remember that the P67 does not offer Intel FDI and QuickSync (mentioned earlier); for that you'll have to wait for Z68.